Best Ideas:
Phillip Crompton Plenary

Best Ideas: Phillip Crompton Plenary

Planning Technology-rich Spaces for Learning
PKAL/NITLE/DePauw University Workshop
DePauw University
October 24 - 26, 2003

1. People  
2. Classrooms  
3. Furniture  
4. Systems
  • spend money on infrastructure; do not skimp
  • determine and observe the last responsible moment in design of all tiers of systems (core systems and edge systems), keeping in mind that isolating systems so you can upgrade them independently is wise practice; each system has different timing requirements
  • technology changes every three to five years, but most buildings take that long or longer between design and completion of construction (wait as long as possible to specify
  • look into flexible displays
  • plan for conduits needed for future technologies to be added to the rooms when building or rebuilding walls
  • spend your money on infrastructure
5. Technologies
  • identify classroom technology as "state of industry" not "state of art"
  • consider possibilities of large-scale projection to the outside of what is going on inside
  • in building or remodeling, don't settle on classroom technology until the last responsible moment
  • I was surprised at how late in the process the "front end" technology was added in.
  • pedagogy has to drvie technology, not the other way around
  • organic LED and e-paper
  • wireless is good when flexibility is needed
  • pisposable computing devices are scary to budget; cannot separate technology from the building infrastructure itself
6. Planning
  • how important it is to pay attention to the infrastructure
  • build sample (mock-up) spaces; get sample furniture
  • a campus plan is sexy and easy to do; a strategic academic plan or financial plan is neither
  • let pedagogy dictate technology...just because you can do something doesn't mean you should
7. Spaces
  • the proximity of the computer commons and the reference desk can be aided by instant messaging
8. Students  
9. Future
  • think about the life cycle of building components; obsolescence is a factor to plan for
10. Vision
  • the digital sandbox....an isolated place to play around with new technologies, new combinations of technologies, new technologically-enhanced pedagogies
11. Other
  • "confidence" monitor at Harvard